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Intramural Volleyball Rules

Volleyball Intramural Rules:



-Limited to Andrews University Students, Faculty, Staff, and Alumni that have received a degree from this institution.

-Each graduated Alumni participant will be charged a $35 participation fee and must provide proof of insurance before play begins. Captains are responsible for collecting the Alumni participation fee and providing payment to the Athletics office prior to your first game.



-Maximum of 6 players, minimum 2.



-Rally Scoring:  A point is scored by a team on every error (no matter which team is serving). 



-A game consists of 25 points.  

-A match is two out of three games.  

-Each game must be won by a margin of at least 2 points. (30 point cap).  If a match goes to a third game, the third game will be to 15 with a 17 point "cap."  

-No 3rd set if match is won after two games. 

-Team is awarded 2 points for each game won, even if you lose the match.  Meaning if you win one of the three games, your team will be awarded 2 points, but the winning team will receive 4 points.

-Year ending tournament will be based on your win/loss record first.   Points will only be used in cases of a tie breaker to determine seeding at our year ending Single Elimination Tourney. Every team will compete. If team record and points are the same your head to head competition will b3 used to determine seeding. 



-Each team is allowed two time outs (30 seconds) per game.  3rd set tie breaker each team will receive one time out.



-For the first game of a match, one of the captains of the two teams shall call the toss of a coin.  The winner takes the serve or choice of playing sides.  The loser receives the serve or choice of court as the case may be. Teams shall change sides of court at the end of each game of the same match. 

-During the third game of a match, the teams shall automatically change courts after one team has scored 8 points.  No change shall be made in the player's relative positions or the alternation or rotation of the service because of the change. 



-Side out shall be declared and the ball given to the opponents to serve when the serving team makes an error or commits a foul.   Points are scored on a side out. When a side gains the serve, rotation must be made clockwise before serving. 



-Substitution may be made as long as the rotational order is maintained.  Exception:  in the event of an injury, an injured player may be substituted for directly; however, the injured player must remain out one complete rotation.



-The serve shall be taken from behind the service line, anywhere along the endline extended. Net serves will remain in play. Each server shall continue to serve until their team makes an error, commits a foul, or the game is completed.   When the serving team makes an error or commits a foul, the ball passes to their opponents to serve. Before serving the opponents shall rotate one position clock-wise.  The server shall put the ball into play by hitting it with a hand, fist or forearm.  A served ball is made dead if it touches the floor of the court of the serving team, a team mate of the server, if it passes under the net,  or crosses it entirely outside of the side boundaries; if it  passes under the net, or crosses it entirely  outside of the side boundaries; if it touches the ceiling or any obstruction;  or if it lands out of bounds.

-You have 8 seconds to serve the ball from when the Head Ref whistles for service.

-Once the ball is tossed, contact/service must be made.  No reserve on a dropped toss.

-The opponent team cannot block or attack the serve.



-A serving rotation is set upon the start of the game.  Players must be in their proper serving order at instant of contact on the serve.  As a result of this position, they are designated as either front line or back line players.  

-A maximum of 3 players can be designated as front line at a time. The server is always a backline player. Although players may move around out of the original serving positions after the serve and even though a back line player may move up front, he is still considered a back line player and may not spike in front of the 10' line.  Additionally, only front line players may block. 



-The ball is dead if the players of a team allow the ball to touch the floor of their court. The ball is also dead if a player hits it so that it:  1. Crosses the net entirely outside the markers on the side of the net.  2.  Hits the ceiling, wire, or light fixture 3.  Whenever referee blows his whistle to stop play. (eg. Ball on court, outside interference etc)



-A player may not touch or reach across the net to initiate a shot.  If a player is hit by the net because the other team drove the ball into the net or an opposing player hit the net and caused it to move and hit the player, that player has not committed a foul. A player may reach under the net to retrieve a ball that is in play by their team provided the player avoids contact with the net, and does not hold or catch the ball.

A. Contacting the Ball:

-Players are NOT allowed to catch, hold or throw the ball.

-Players are NOT allowed to hit or block the opponents serve.

-Attacking ball which is coming over the net is ILLEGAL, if it has NOT broken the plane of the net. 

-The player is ALLOWED to swing the ball when it breaks the plane of the net.

-Players are ALLOWED to double hit the ball on the first contact, for example when they 1) serve receive, or 2) dig the ball 

-Reaching over the net to block the ball is ALLOWED, if the other side has used all the three touches. It is a FAULT, if opposing team has not used all the touches (and there is somebody trying to make a play there.)

B. Back Row Attack:

-Back row players can not attack the ball front row. If they attack, they have to perform the jump behind the attack line (10 feet line, 3 meter line).

-On a four man team, only the server is considered a back row player and therefore back row rules apply

-No Back Row attacking rules with teams consisting of two or three.

-IMPORTANT! The ball has to be completely above the net for it to be an illegal attack

C. Kicking:

-It is LEGAL to hit the ball with any part of the body, the foot and leg included.  



-During play, any part of a player's body may touch the center line, and, in addition, only his/her foot or feet may contact the playing area on the opposite side of the center line providing that some part of each encroaching foot remains on or above the center line at the time  of such contact.  Any part of a player's body may be in the air below the net and beyond the center line if he does not interfere with the opponent's play by touching the ball or an opponent.  A player may reach under the net to retrieve a ball that is in play by their team. The spiker's motion may legally carry his/her hand over the net on the follow-through provided that contact is made with the ball when at least a portion of the ball is directly above the net or it is clearly on his side of the net. 



-A player may go outside the court to play the ball if he/she does not cross the center line extended.  The return must pass over the net in fair territory.  A re-play can be called if, in the judgment of the officials, the basketball hoop in Johnson Gym interferes with the path of a ball that would otherwise be playable. 



-A player shall not play the ball twice in succession.  The three plays that are exempt from this rules are:  [l] simultaneous contacts by team mates;  [2] successive contacts by blockers;  [3]  simultaneous contacts  by opponents.  The player participating in any such plays may participate in the next play. 



-A team shall not play the ball more than 3 times before it crosses the net to enter the opponent's playing area.  The plays that are exempt from this rule are:  [l]  simultaneous contacts by opponents.  Such a play is not considered as one of the three plays allowed to the team which next plays the ball;  [2]  a block does not count as a contact. 



-A player shall not make successive contacts of the ball except that when playing a hard driven spiked ball he/she may make successive contacts if they constitute one attempt to play the ball. 



-If one or more player[s] participates in blocking the same opposing player, and only one attempt is made to play the ball during the block, any such player[s] may make successive contacts of the ball during such play even though it was not a hard driven spiked ball.  The player(s) participating in this play may participate in the next play; however, this second hit shall count as the second of three hits allowed the team. 



-Simultaneous contacts of the ball with two or more parts of a player's body are allowed and are considered as one play.



-Simultaneous contacts of the ball by more than one player of the same team are allowed and are considered as one play.   Players participating in such play may participate in the next play. 



-If two opponents simultaneously hit the ball above the net, the team upon whose side of the net the ball falls is allowed three plays of the ball.   If the ball is simultaneously held by two opposing players it is a double fault and a play over. 



-From the moment when the captains are called together for the coin-toss until the conclusion of the match, the referee shall have the power to warn, declare side-out or point,  or disqualify for the game or match,  any player, substitute,  coach, or manager who commits,  in the referee's opinion,  any of the following gross violations of  sportsmanship:  [a]  persistently addresses the officials in regard to decisions,  [b] makes derogatory remarks about or to the officials ,  [c]  commits acts derogatory to the officials  or attempting  to influence their decisions or to deceive them,  [d]  makes personal and  derogatory remarks about or to opponents,  [e]  commits audible comment or visible display derogatory to the game.

Common Violations that are frequented in competition at AU:

-Stepping over or across the line while serving.

-Illegal passing of ball, like palming, throwing or carrying the ball.

-Throw is a violation that occurs when the player attempts to strike the ball over-head and continues to follow through the ball causing the ball to backspin. The ball should "pop" and typically have a forward rotation. A spike that appears to look like a basketball "dunk"     is a throw. A roll shot will have a forward rotation and is legal. When players are spiking but it appears that they miss-hit the ball and there is an arch with backspin, then they are committing a throw.

-Lift or Carry is a violation that occurs when the player attempts to bump the ball underhand with the palm or open hand. A closed fist must be obvious to make the bump legal, even on a hard-driven ball.

-Net violations while passing the ball.

-Blocking the ball when the opponent team has yet to pass the ball thrice and the opponent team has a player to pass the ball to your side of court.

-Crossing the center line of the court with any part of the body. If the line is crossed with just a part of the foot then it is not a violation (an entire hand or leg should cross the line in order to be a violation.

-Service line foot fault